![]() Although in my experience with good loadout it's pretty much OP and it doesn't blow up often since there really isn't any normal ship that can compete with it, only Paragons manage to slow a Radiant down, everything else just blows up. If it means ramming maneuvers and diving straight into multiple capitals - it will do so as well. If you give it an order to kill something - it will do everything possible to accomplish that. Which is a fancy term for "beyond reckless". The one catch is that all AI cores are Fearless. The more commonly balance tweaked information is in the. and upgraded their PCs over a decade never mind put food on the table. It's a pity we can't pick up Guardians or tho, that would have been. ship file and a shipdata.csv entry contain all of the information directly about a ship. You always control and move a fleet of ships (Mount & Blade style) on the starmap. This time the theme is the Arthurian legend, so my flagship paragon is the Merlin and all the other combat ships are named after knights of the round table (there are a lot), and then the colonies are named Albion, Camelot, Tintagel, and Avalon. The Domain era ones are fairly garbage however. Each playthrough I like to pick a theme and use it to name all ships and planets. Remnant ships are simply super DP effective and punch way above their weight class. 1a) - weapon editor can modify offsets (possibly buggy) - weapon 02 incl DLC-CODEX 26 July 2019 Resident Evil Revelations 2 Update v6 RPG Maker Assets, Game Sprites and more The more commonly balance tweaked information is in the shipdata Read this journal about how to participate and the rules: link Full list These are the. The next best capitol only has an upkeep factor of 0.4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. So while setup is complex and requires a lot of skill points to work - it does work amazing. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0.25. Plus you can use 2 smaller ships, they are strong too if you don't need a capital. 40 DP for a ship that can 1v1 a Paragon or even manage to hold off a ? With lvl 8 officer that doesn't count towards the limits?! Sign me up. Honestly? I love it and it's a staple of my fleet. There are some fundamental differences between the classes such as how fast they can strafe.I have been using Radiant with Alpha Core in my fleet for a while (you need max level tech tree and skill that raises CR fleetwide, with that you get it to 51-55% aka no more CR issues or the risk of failures and it works just fine for even very long fights). These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech. 1 Small ballistic PDC that uses energy damage calculation. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. 3 ion blasters are also NASTY, and much better for the ai: they don't time the disruptor with the lances properly. Current WIP mod to bring the Expanse's free navy into starsector. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. I recommend 3 phase lance for the hardpoints and built-in harderned subsystems and piloting the ship yourself. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station.
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